Post by wrecker15 on Jan 5, 2014 18:31:55 GMT -8
The Resistance
Welcome to the first run of The Resistance. If you have not heard of the game before, the basic premise is an informed minority versus an uninformed majority, where the Spies (Informed Minority) attempt to sabotage the missions of the Resistance (Uninformed Majority).
Basic Gameplay
Spies
Day Cycle
Night Cycle
Missions
Deadlines
Roles and extra Win Conditions
Well, that's it. I realise that this is a new game, so feel free to bomb me with as many questions as you want, and if I've missed out anything I can add it in. Once we have ten players, I can roll up the teams, and the game will start shortly after.
Ten people sat around a table in a small room, their faces only half visible in the dim lighting thrown by the small lamp in the middle of the table. Many looked haggard and worn, but yet in all their eyes, a fierce determination burned. As they sat in silence, the door opened and a young female strode into the room and took her place at the head of the table. Calmly, she looked aorund, holding the gaze of each individual, before she began to speak.
"My friends, the situation is dire. But it is far from lost. We know that there are some amongst us who are not true of heart. But yet we are the only ones of the Resistance who remain. We must press on or our city will be well and truly lost. We must find those who are still loyal to our cause, and through them attain our victory. Who will stand with me?
She smiled grimly to herself as ten hands were raised and the vote was passed. The Resistance would continue.
"My friends, the situation is dire. But it is far from lost. We know that there are some amongst us who are not true of heart. But yet we are the only ones of the Resistance who remain. We must press on or our city will be well and truly lost. We must find those who are still loyal to our cause, and through them attain our victory. Who will stand with me?
She smiled grimly to herself as ten hands were raised and the vote was passed. The Resistance would continue.
Welcome to the first run of The Resistance. If you have not heard of the game before, the basic premise is an informed minority versus an uninformed majority, where the Spies (Informed Minority) attempt to sabotage the missions of the Resistance (Uninformed Majority).
Basic Gameplay
- This game is set up for ten players, with six Resistance members and four Spies.
- The game involves five Missions. The goal of the Resistance is to successfully complete three missions while the goal of the Spies is to sabotage three Missions.
- Unlike ROMS, there is no elimination in this game.
Spies
- Spies are aware of each others' identities.
- They are able to communicate outside the game thread.
- However, please link me to whatever it is you're using to communicate.
Day Cycle
- Two things will be done in the Day - The selection of Mission members and the voting on whether or not to send the Mission team.
- The people selected to go on the missions are selected by the Game Master (GM), who is a random player in the game. This will change every Day Cycle.
- Game Masters, please present your team in bolded text, in the following format:
Mission Team: Wrecker15, Furare, Searmin - Once this choice has been presented, it cannot be changed.
- The rest of the members will then get to vote. The two possible votes are as follows (please use this format):
Vote: Accept
Vote: Reject - If 50% + 1 of the players accept the mission team, the mission will continue. Night Cycle will start.
- In any other scenario (either not enough votes, or a majority reject vote) the game will move straight on to the next Day cycle and the process will be repeated with a new Game Master.
Night Cycle
- In the event that a mission team is sent out, the Night Cycle will begin.
- Players selected to go on the mission must send a PM to me that says either 'Mission success' or 'Mission fail'.
- Resistance members must send Mission success, Spies can send either 'Mission success' or 'Mission fail'.
Missions
- The following number of people are required for missions:
Mission 1: 3
Mission 2: 4
Mission 3: 4
Mission 4: 5
Mission 5: 5 - For missions 1, 2 and 3, only one Mission fail message is needed for the mission to fail.
- For missions 4 and 5, two Mission fail messages are needed for the mission to fail.
Deadlines
- Deadlines for the Day Cycle will move freely.
- The maximum allocated time for a Day cycle is 96 hours, but at any time, if I see that there are 50% + 1 votes, I will move the game to the next Day/Night Cycle.
- Night Cycles are a fixed 24 hours.
Roles and extra Win Conditions
- There will be one role in this game: the Double Agent.
- The Double Agent is a Resistance member who is aware of the identities of all the Spies, and is free to use this knowledge to their advantage.
- However, at the end of the game, if the Spies are able to correctly deduce the identity of the Double Agent, they will win the game regardless of how many Missions they sabotaged.
Well, that's it. I realise that this is a new game, so feel free to bomb me with as many questions as you want, and if I've missed out anything I can add it in. Once we have ten players, I can roll up the teams, and the game will start shortly after.